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June 10, 2012
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:iconxquatrox:
A low-poly character that I'm making to pass the test and hopefully get work at a small game dev company.

The texture used in othographic views was 256x256, perspective rendering - 512x512. The texture is hand-painted using 3Ds MAX's Viewport Canvas tool.
(the requirement was to texture in a cartoony look, not realistic!)

Still need to finish rigging it and animate a few walk/run cycles.

Hope you like it!

PLEASE VISIT MY NEW PAGE WHERE I SHARE TIPS, TRICKS, PREVIEWS AND TUTORIALS ON ALL ASPECTS OF GRAPHICS THAT I DO!

:icon3dsmaxplz:
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:iconpigfarmergames:
Oh shit, I missed the part that said 'hand-painted texture'
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:iconxquatrox:
=xQUATROx Aug 21, 2012  Student Filmographer
hehe, to be honest I painted the texture in 3Ds MAX. I barely even used Photoshop on this one at all :)
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:iconpigfarmergames:
Really impressive for only 599 polys. Nice and clean geometry.

Ever think of doing a tutorial about how you did the texture? I'm guess you used photoshop? I've always had a hard time doing airbrushed textures.
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:iconhannahnew:
~HannahNew Jun 12, 2012  Professional Filmographer
Extremely low poly! Good job and good luck with the job!
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:iconxquatrox:
=xQUATROx Jun 12, 2012  Student Filmographer
Thanks, mate!
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:iconhannahnew:
~HannahNew Jun 13, 2012  Professional Filmographer
Sure thing :highfive:
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:iconarxfatal:
~Arxfatal Jun 11, 2012  Professional Digital Artist
M8! nice texturing for starters! but your UV's need work much work! GLuck
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:iconxquatrox:
=xQUATROx Jun 11, 2012  Student Filmographer
I'd appreciate if you told me what's wrong with the UV's in your opinion :D
I know for starters that head UV's are screwy, But that's because I wanted to have no stretching and just 1 seam.
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:iconarxfatal:
~Arxfatal Jun 11, 2012  Professional Digital Artist
That little bits around your texture seems like automatic unfolding of seams! unless it's just offset of your texturing out of the edges of the texture- uv. [link] Check this guy! But all inall its ok xD, some more minor fixes in your seams on the neck and arms, if possible to loose that edged connection effect! I would add bit more colour some more painted Ambient occlusion behind the hands, I liked your overlaping on hands and legs, i would also do symmetrical uv's on the chest and hip! for more texture space :)
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:iconxquatrox:
=xQUATROx Jun 11, 2012  Student Filmographer
the chips around the edges got there somehow when I was painting the texture in viewport canvas. I have no idea why they are there but they are not seams xD
The chest I'll leave as is as I've now put a pic on it (yeah, this version is not finished).
And that guy is fucking EPIC!
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